Sunday, August 23, 2015

*TV Show* Fear the Walking Dead: "Pilot" Review


When it was announced that a Walking Dead "Prequel" of sorts was going to be made. Fans, Just like myself was stoke at the idea. Seeing how civilization fell the walkers (Not zombies lol :p). Just like the pilot episode of the first season of it's titular name "The Walking Dead". It delivers that slow dread of uncertainty at every turn, while slowly bracing impact of the fall of civilization.

Let us get down to the basics first. We are introduced to the main characters, in the pilot episode's first few minutes. Each character in a typical Walking Dead fashion, either has their problems or issues, and/or are just ignorant to the impending doom that will befall civilization. The shows in a Kojima Trolling fashion,  we are sort of given an idea as to how the outbreak occurred, But never given a solid answer. And of course, given nodes to other zombie pop-culture references like Night of the Living Dead, Resident Evil, World War Z (both the book and the movie), and I am Legend.


As the show progresses, you can clearly see somewhere down the half way mark of the first episode, you know shit has gone down. And the show handles, how any civilization would, "pfft, that's got to be fake" or "that's got to be some Hollywood shit going down" or "If it's a prank. It's not a funny one". Eventually, we will get to see the horrors, of how just reality will hit them like a ton of bricks. The final moments of this episode clearly defines that. It's just the beginning folks.

All and all. This show is off to a slow start. Which is great, again. Just like the first episode of the first season of the Walking Dead. The show builds up the suspense and tension, Around every corner. Some of the acting is a little bit force in some parts, and if your a long time Walking Dead fan, like myself. The show has some predictable moments, like that moment they gone back to find Calvin's body, "Yup, clearly he is a Walker" or that highway segment, where you know something seriously has gone wrong.

Hopefully, this "prequel" can deliver the charm that the Walking Dead is known for.

Score: 8/10

Friday, August 14, 2015

*Mobile App* Official Review of Fallout Shelter

Vaults. Vaults never changes. Unless you can fork over the money! And also they never change
In my previous version of Fallout Shelter. I was rather a bit harsh of Bethesda Game Studios for this app. However, After carefully playing this app from top to bottom. My original review still stands however, if you want the "lighter" edition of the review you have come to the right topic.

Be warn! If you are a die-hard Bethesda Game Studio fan that worships the ground the developer studio walks on. Please do not read this review. It will rather be harsh towards BSG (Bethesda Game Studio).

When Bethesda Game Studio revealed not just Fallout 4 at their first E3 press conference but also a cute little mobile app as well. Called, "Fallout Shelter" in this app you are your own Overseer of your own vault. You keep your residents happy but also maintain the vault, expand it, and send out vault dwellers to find supplies,etc. In the wasteland.

What we were promise was true. However, in the past recent weeks since it's first release (Apple version) now combining it with the Android release. This app is sadly just another generic standard mobile game, but this time it has the all the hallmarks of how Bethesda Game Studio can notoriously be towards their stuff in the bugs and glitches department. Not only that but with the micro-transaction system that basically can help your vault in a nut-shell from the first time you play it. You won't have to worry about your Vault being in too much trouble.

So what is the wrong with this App. Well....

1) Bugs & Glitches...

I figured i start this one off with a bang. In this app there are a few noticeable bugs whether or not it's because of the Vault Dwellers skills or just the player, or just the app itself is left to be determined:

For instance, supplies run dry way too quickly or sometimes they make skip a beat, say it usually counts down from 10 to 0 right? in most cases it will go from 10 to 7 to 5 to 0 instantly with little to no warning. Prompting you to expand much more quickly than anticipated. Another bug is how extremely OP the raiders are, no matter if you have legendary vault dwellers (the many famous faces from the Fallout Universe, except for ghouls and super mutants). It will take almost forever, to defeat them causing your vault to sadly die out quickly than anticipated. Same goes for rad-roaches. If they attack your vault your Vault Dwellers health goes down as fast as Road-Runner from the Looney Tunes. So what's the solution...well nothing, sadly. Just pray that your vault dwellers are on Chuck Norris and Rambo levels.

Also most people are reporting serious issues with rooms that either produce, and give nothing. Or  Vault Dwellers tend to go missing, even if you recalled them back to the vault and the timer is set to 0. Also what is a scary thing is that people bought the luncboxes and they either received them, or it won't activate.

And lastly crashes after a certain amount, and among the regular Bethesda Game Studio issues.

2) Missing features?

This is a tricky situation. But it looks like this app, is missing some things like for instance, say i want to figure out my chances in "Rush" mode. So where is the percentage?! Granted it's almost like a coin toss. However, even if the number reads 20% or even 15% heck the lowest number possible. It will still fail, prompting a disaster. Oh look there is a fire in your cafeteria. Another missing feature is the invaders health. I want to figure out how much health these people have left. Apparently they are in god mode, and it feels like someone is on the other side watching you playing and at some point that person is like: "Okay turn god mode off for this person" and they instantly died. Oh look half of your vault dwellers are dead. Should've bought those lunch boxes. Oh yeah and there is no ghoul companions, or there is no ghoulish Vault Dwellers just so you know. And no, no Super Mutant companions in the Vault.

3) Micro-transaction,

Standard Mobile gaming stuff. This time Bethesda is offering you lunchboxes. You can buy at least forty of them for $20 since they are 50% off (for now) basically these lunchboxes will offer you random things ranging from loot to supplies or maybe just a tiny chance of you having a legendary vault dweller. Plus the game offers Mister Handy. Which will automatically collect resources in the vault, and only caps in the wasteland. Not supplies or anything else, and plus they can only be in one room at a time. So choose wisely, and oh cry as you have to pay out of your wallet in order to obtain such a useful item.

4) Mishandling Fallout Features.

In this game stats are important. Like a standard Fallout game. Mostly your SPECIAL stats. Strength, Perception, Endurance, Intelligence, Agility, Luck. Each one has a purpose, however going back to number two. These features are practically confusing. For example, say a vault dweller has high strength right? What if the person doesn't want to maintain the power generator room, or any related Strength room? It makes it hard to figure out what the Vault Dwellers really want. They tell you by either commenting or showing these little red small heads as they flash above their head on the screen telling you that they hate the job. Can you force them to work? Yeah but the production value will go down which is understandably right. But happiness is a huge factor in how much supplies and such you can obtain. If your people aren't happy they will leave the vault or die of starvation, or die from a bullet wound or a rad-roach or now a Deathclaw since they update it.

The vast majority of these vault rooms are either focused mainly on Perception, Agility, and Strength. Sadly you will either get none of those, and risk longer production value, or you will get those people with those skills, and thus making life easier for you in the vault. Until they die, risking you to having to pay to resurrect them, and no there is no "cycle of rebirth" ordeal, they will stay dead, thus affecting the morale, until you remove their body or resurrect them.

Yes I understand that this is like the "Rush" feature where it's a 50-50 toss up on Vault Dwellers coming along, or maybe the ability to instantly completely a production. But that is no excuse, i don't want to have to waste money on lunchboxes, or caps in game just to get particular rooms and upgrade them, etc.

Have maybe like 5 vault dwellers, each randomize with items and skills. And I can select either all of them, or none of them, or maybe a few. If "choice" is a factor in this simulated game app. THEN GIVE US THIS CHOICE!

5) Boring

This is pretty straight forward. You build your vault, and watch it thrive, live and die in the harsh wasteland. What about trading with other vaults you created or maybe settlements? Nope. How about helping NCR or Brotherhood of Steel? Um let me check that...Nope. Oh, okay. What about the Enclave? NOPE!

This is the biggest reason why Fallout Shelter is  just another app and nothing special. Yes, I understand this app just barely released a month ago and this week on the Android, but you would think that after all this time. You would think that Bethesda Game Studios will have these cool features? If they intend to "support" this app. Then make the fixes, and have the feedback. Do not handle this like a generic mobile app game.

I want to see caravans coming to the Vault. Or NCR, Brotherhood of Steel Ambassadors, maybe Ceaser's Legion, or the Enclave. Have us participate in these events that take place in the Fallout Universe maybe for a trade agreement or maybe a lunchbox? Stuff like this! So hopefully, we will see this down the line. If the app makes it that far.


6) Not compatible with certain devices.

When it was announced that Fallout Shelter was coming to Apple devices and Android devices. You would think that they would make it available on ALL devices under these two names. Sadly that is not the case if you have an IOS 7 or an HTC One X. Then by all means have fun, if you have anything barbaric (Ipod, HTC One mini) good luck. It isn't compatible.

I hope BSG will fix this issue soon, because if they don't. They will lose half of their market as quickly as they downloaded the app.


There aren't really any positives. Only the typical: "the visuals are nice" and "it's Fallout". Diehard fans will love this app or hate it. Depending upon your views on Bethesda Game Studios, sadly if you don't have the patience for these sort of games. Then move on, this app isn't for you.

In the end. This app deserves the praise. Sadly it's the little bits that will blend this app among the other apps and it will, in the end be completely forgotten by the general mobile gamer.


Score: 6/10 <-----Original score still stands.

Friday, July 17, 2015

*GAME* Godzilla: The Game (You had ONE job!)

This and other promotional images videos, etc. are the closest thing you will get to.

Intro:

When it was announced a Godzilla game was going to be made for the current generation of gamers. Everyone who was a Godzilla fan turned into instant kids over the thought of playing Godzilla once again. However when this game was released it was anything but a Godzilla game.

Main Body:

The game doesn't take long to install. This is the first signs of something that has gone wrong. After trailers, Q&A's from the developers. This game was going to stay true to the Godzilla franchise? In a sense, yes. However the execution itself was average to poor quality. What turned into a Godzilla Simulator/Fighting game. Just became the latter a simulation game.

Pros & Cons:

Pros: Let me first state for the record. This game did every right in honoring the Toho monster name and his enemies or allies. Down to every little detail. Each monster is an exact representation of their movie counterpart. And that is about it. If you have been watching Godzilla movies as long as i have and played the previous games, then you should know what to do.


Cons: The game had two huge major issues. One, it was limited to the PlayStation consoles (PS4, PS3) why on god's green earth did they do that? is beyond me. Imagine this game being on the PC or even on the Xbox consoles. It will give a wider feedback rather than a limited one. Two, Depending upon which console you have. The content is very limited to lackluster. The PlayStation 4 has online match making, while the PlayStation 3 version does not. The only thing you will be getting is the Legendary (Godzilla 2014) character skin.....that you can't used in the main "story mode' or anywhere else but a "King of Kaiju" mode. Another thing to throw out there, even though i only mentioned two is that, the controls while they are easy to use it get's kind of frustrating to move Godzilla around from time to time. Which of course in the movies Godzilla moves slow. But when you use to directional prompts: One to turn the camera, and one to turn Godzilla. You know you done and fuck it up. And of course, the standard technical issues. If you press the L2 button in a sea of buildings your framerate will drop and lag for about eh 10 seconds give it a second or two. Lastly is the repetitiveness in monsters. Yes, i know the majority of Godzilla films showed the same monsters over and over again. But here in this game, you will either face: Hedorah, Mothra (larvae and Butterfly), King Ghidroah, Gigan, Legendary Godzilla, and Mecha Godzilla. Some of the more rare monsters like the Destroyer and such are hard to "obtain" because they only had one film or whatever the case may be.

Oh and another thing the graphics are very poor no matter what console you used. This only goes for the cut scenes, but everything else is slightly above average.

Modes:

Gods of Destruction mode:
It's the story mode. But before that, you are treated to a one timer (unless you have the PlayStation 4 version) to a tutorial session taking place in 1954. And obviously the controls are simple, but sadly you can't skip it till you completed it. After your main objective as Godzilla, is to wreck havoc across Japan in a wide variety of locations and situations. Some situations it will have Kaiju, or a timer. Hint (Only during timed missions": Wait till the Kaiju appears then destroy the generators. That way if the destruction level is not at 100% you will have time to destroy everything in your path. There is no restart button or no "character skin" selection you will be using the default Godzilla till you fulfill certain requirements in order to get the very, very last level. Sadly the game recycles locations just with a different color palette. The only "minor" difference is who is in charge, because depending upon who is in charge, the "threat level" may go up faster, the timer in a timed mission maybe either cut in half or slower, etc.

Another neat feature is the "height" in the game (lol yes i am serious, goes to show how bored i gotten typing this review). In this game depending upon how much havoc you wreck, you will be obtaining G energy, the more G-energy you get the bigger Godzilla gets, and depending upon what "skills" you get from Evolution mode, those pesky hard modes might become easier. Sadly, once the mode is complete the height is restarted to 50 meters. Way to go developers -.-"

King of Kaiju mode:
In the most lackluster mode, This mode offers just random non stop fighting scenarios against the same damn monsters. Oh and if you die, you won't be able to restart, it will take you right back to the main menu screen

Evolution mode:

Diorama mode:

Kaiju Guide:
I could've given this the same meme image. However, the reason i held back and started to type this one up. It's because if you barely watch any Godzilla movies, and just played the games. And what to know more about the monsters within this universe then this guide is perfect (somewhat) to the person or persons who don't watch Godzilla movies, but enjoyed the games.

Outro:

All in all this game is a "good" Godzilla simulator. But sadly with the developers holding back on not only content, but potential marketing to the other consoles plus PC. This game is just going to a typical past time game. Or if your a Godzilla fan, then consider this a collectors item and not an actual game you have to play.

Score: 3/10

Sunday, July 5, 2015

*GAME* The Elder Scrolls V: Skyrim Review

Skyrim has made significant improvements from the previous games, but lack that certain charm from the previous games like Morrowind or Oblivion. For instance, the leveling up system has been improved but it makes leveling up not as fun as the class based system you see in the previous Elder Scroll games, the combat hasn't really all that improved just the standard block, and hit with a possible 50/50 critical depending upon how well you leveled up. If you use magic make sure you buff yourself and use strong magicka spells.

The world itself is pleasing enough, with the right ENB mods and mods in general you can make those screenshots look beautiful and epic. You will lose hours on end not just by doing quests here and there but just by exploring the vast lands of Skyrim and seeing the world change and react to things that you do or nature or even the NPC's.

The NPC's in this game is far better than the ones seen in Oblivion. Not only do they interact with you but they interact in a way which feels almost life like. They will still do their tasks while at the same time talk to you. And thank god the voice-overs are vary rather than the same like the ones seen in Oblivion. Plus each one has their own 'background' or particular quest which makes them even more interesting to chat with and of course help them in the time of need if they require it.

The DLC's themselves just adds more layers to Skyrim. Dawnguard, Hearthfire, and Dragonborn gives new powers, abilities, lore, shouts, armor and weapons, plus locations, quests and NPC's. The standard DLC for an RPG. Except for Hearthfire, which is an add-on not DLC. Hearthfire is basically (almost) like the Sims. This add-on just adds adoptions, homesteads, and new NPC's and a few raident quests.

Skyrim without mods is still great, but just a bit buggy and glitchy. The modding community has helped making the game great. And then some! I mean not only do you got a ton of Mod reviewers out there (Bordual, and Gopher, MMOxReview and Top 5 Skyrim mods of the week from GameSpot) plus many more. But also talented artists (painters, and drawers for example), music composers, fan fiction writers, short videos, parodies, playthroughs. I mean so much more!

Skyrim is a great game to play. A great experience. 


Recommend it!

Sunday, June 14, 2015

*MOVIE* Jurassic World Review!


In the words of Dr. Malcolm: "Uh life um, finds a way".

And he can never be more right. In this fourth installment of the Jurassic Park franchise we are introduced with fresh faces, a new park, new dinosaurs plus returning ones, also the addition of witty and heart-pumping moments throughout the film.

This is what John Hammond envisioned, a park for the world. But it's anything that simple. But when the latest new attraction the Indominus Rex breaks loose and causes an island spread rampage. It is up to Owen Grady (portrayed by Chris Pratt) to take this dinosaur down. With some help along the way.

Let me just state for the record. This movie by far was the best Jurassic Park movie since Lost World staring Jeff Goldbulm. In fact, this is what myself and many others envisioned what Jurassic Park III was going to be about, but well. we all know how that movie turned out. This movie just fines the right balance of humor and witty dialogue with human presence and dinosaur presence throughout the whole movie. Not only that but just so many references from the first movie it will make your head explode in nerdgasm.

However that is where the negatives come in. While the human interaction was nice and all, some of the dialogue falls flat in some areas, and yes there were stereotypical characters in this movie. You got the douche, asshole, smart-ass, bad-ass, the know it all, and the person who is just...well there. I won't spoil WHO these people are but in the movie it comes clear as day who these people are.

Another negative of this movie was the fact it pulls a "X-Men: Days of Future Past" where they completely. not recognizing at all. The second installment and third installment of the franchise. Yes those two movies have it's up's and down's but at least make some small reference to them.

Also the predictability rate in this movie was really huge. You know who is going to die, just not how or at least the "how" part but....where? That includes the final fight against the I-Rex.

Ironically. If you look at the human element in this movie. It was sort of like what we saw in Godzilla (2014) Yes, it was a great Godzilla movie. But just like this movie, if the human characters don't have the right pace or presentation, then it falls flat. Other than that the rest of the movie is freaking awesome. The only notable exception was Chris Pratt's character. He did a good job, while everyone else was just....there.

A huge upside. That i want to mention in this movie was it's CGI presentation, this movie came a long way. Since the first movie and has really improve on it. It almost feels these dinosaurs are really there. Plus the possibility of potential sequels. This movie can go in so many routes and hopefully chooses wisely how to proceed.

All in all, If you look past the human characters and look at Jurassic World as a whole. This movie succeed in living up to what Jurassic Park III couldn't do. It had the right balance of human presence and dinosaur presence to make this a fantastic installment to the franchise.

Now. I will split the score into two.

For the average movie goer this movie is about a 7/10.
For the Jurassic Park die-hard fans. 8 to 9/10. Same Pros and Cons applied.

Pros:
- Excellent CGI
- Balance of Human and Dino presence
- Music score and Easter egg presentation
- Heart pumping moments

Cons
- Flat line of witty and humor dialogue
- Cheesy presentation of human characters. Plus forgettable.
- Predictable
- Not establishing current events. Just making new ones.